Tuesday, February 23, 2016

Introduction

Greetings, fellow gamers!

This day marks a start of a blog devoted to a development and promotion of the latest and greatest game ever created by our small team (the first playable one, actually): turn-based wargame with a code-name "Space Strategy".
Above mentioned small team consists of one game developer - me. I am working on this project in my free time, so one should not expect great progress speed and frequent updates. Comments and questions are welcome.

Gameplay features:

  • one gameplay mode (two players PvP hotseat style match);
  • two races;
  • three weapon types;
  • awesome 2d-vector graphics.

Redistributable *.exe-file is not ready, so currently, as sad as it is, you can enjoy the game only via screenshots.




Development plans

In an order of importance:

  1. localization;
  2. downloadable playable alpha-version;
  3. network matches support;
  4. UI and graphics improvement;
  5. multi-platform support;
  6. more races, more weapon types, more gameplay modes, moarrrhhh....